All settings are saved locally in your browser session. If you clear your browser data or switch to a different browser, your preferences will reset to their defaults.
Opening settings
Locate the gear icon
The gear icon sits in the top-right area of the top navbar, always visible regardless of which view you are in.
Scroll through sections
The panel is scrollable. Each section is labeled — scroll down to find the setting you need.
Settings reference
Appearance
Appearance
Controls the global look of the Voxcode interface.ThemeCycles through three color schemes. Tap the toggle to advance to the next theme.
UI BordersA toggle that shows or hides decorative borders around UI panels and cards. Off by default. Turn it on if you prefer more defined visual boundaries between sections.Chat BackgroundSets the background texture for the chat area. Three categories are available:
| Value | Description |
|---|---|
| Default (Dark) | Deep dark background with cyan accents. The default. |
| Light | Bright backgrounds and dark text for well-lit environments. |
| Monokai | Warm dark theme with a classic code-editor color palette. |
- Solid — Flat color fills: Default, Dim, or Warm.
- Patterns — Geometric textures: Dots, Grid, or Waves.
- Cosmos — Animated deep-space scenes: Cosmos (blue/purple), Cosmos Yellow (solar), or Cosmos Red (nebula).
Voice Display
Voice Display
Switches between the two voice visualization modes.
For a detailed walkthrough of all orb and waveform options, see Voice Orb.
| Mode | Description |
|---|---|
| 3D Orb | An animated 3D object rendered with WebGL that reacts to your voice in real time. |
| Classic | A flat 2D canvas-based waveform. Lower resource usage; five visual variants available. |
Orb Options
Orb Options
These settings are available when your Voice Display is set to 3D Orb.ShapeThe 3D geometry used to render the orb. Changing the shape reinitializes the WebGL scene.
StyleThe shader applied to the orb surface.
ModeControls how much screen space the orb occupies during a voice session.
VibrationA slider from 1 to 5. Higher values make the orb react more dramatically to audio amplitude. Level 3 is the neutral baseline.Bottom Navbar (Full mode only)Toggle whether the bottom navigation bar remains visible over the full-screen orb. Default: on.Visual Feedback (Full mode only)Toggle whether the orb continues reacting visually during AI speech playback. Default: on.
| Value | Geometry |
|---|---|
| Sphere | Icosahedron with high vertex count for smooth deformation. |
| Cube | Box geometry with sharp, reflective edges. |
| Prism | Triangular cylinder. |
| Pentagon | Dodecahedron with 12 flat faceted faces. |
| Donut | Torus with a hollow center. |
| Value | Description |
|---|---|
| Classic | Dark metallic surface with blue-purple emissive highlights. |
| Blue | Deeper blue tones with a cooler electric glow. |
| Value | Description |
|---|---|
| Half | Orb renders in the bottom half of the screen. Chat stays visible above. |
| Full | Orb fills the entire screen with a dark radial-gradient backdrop. |
Classic Waveform
Classic Waveform
These settings are available when your Voice Display is set to Classic.Wave variantSelect the visual style of the 2D waveform drawn from your microphone input.
| Variant | Description |
|---|---|
| Bars | Five rounded vertical bars, each mapped to a different audio frequency band. |
| String | A continuous horizontal sine wave with amplitude driven by loudness. |
| Circle | A single circle that expands in radius based on mic input. |
| Dots | Five dots that grow in size based on their respective frequency band. |
| Spectrum | Eight bars spanning the full width, mapped to frequency bins like a spectrum analyzer. |
Gestures & Navigation
Gestures & Navigation

